Inside Sim Racing https://isrtv.com/ Your Source for Sim Racing Gear & Guides Fri, 03 May 2019 07:20:17 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://isrtv.com/wp-content/uploads/2025/06/cropped-websiteicon-32x32.png Inside Sim Racing https://isrtv.com/ 32 32 rFactor 2 – Monaco e-Prix Track Landing Next Week https://isrtv.com/rfactor-2-monaco-e-prix-track-landing-next-week/ https://isrtv.com/rfactor-2-monaco-e-prix-track-landing-next-week/#comments Fri, 03 May 2019 07:15:18 +0000 http://www.isrtv.com/?p=31359 A month has passed yet again, time to check out the current ongoings in the rFactor 2 world with the latest Roadmap Update. This month, […]

The post rFactor 2 – Monaco e-Prix Track Landing Next Week appeared first on Inside Sim Racing.

]]>
A month has passed yet again, time to check out the current ongoings in the rFactor 2 world with the latest Roadmap Update. This month, Monaco, Nürburgring and UI progress.

Monacco e-Prix

The new content announcement for this month’s roadmap comes in form of the Monaco e-Prix circuit, which will be released on the same day as the Formula E race – May 11 – next week. The further expands Studio 397’s portfolio of Formula E content and marks the ideal testing ground for the recently released Formula E Gen 2 cars.

Mind you, this is not the F1 GP circuit which many might expect, but rather a shortened version, being roughly half the distance. You can check out an onboard video with a gen 1 Formula E car below.

More WIP

Talking about the Monaco e-Prix track, this might be a good time to showcase the new rFactor 2 session loading screen (and a map of rFactor 2’s new Formula E track)

rFactor 2 April Roadmap Update Session Loading Screen Preview

Also, the new UI is coming along. For example, here is a shot of the new matchmaking screen.

rFactor 2 April Roadmap Update UI Matchmaking Preview

Then, of course, the all-mighty Nürburgring is still in the works and, most importantly, still on schedule. You can find the latest preview below.

rFactor 2 April Roadmap Update Nurburgring Preview 3 rFactor 2 April Roadmap Update Nurburgring Preview 2 rFactor 2 April Roadmap Update Nurburgring Preview 1

Final tweaks are being made to the Tatuus cars as we speak, ironing out the last bugs.

rFactor 2 April Roadmap Update Monaco e-Prix Preview 7 rFactor 2 April Roadmap Update Monaco e-Prix Preview 6 rFactor 2 April Roadmap Update Monaco e-Prix Preview 5 rFactor 2 April Roadmap Update Monaco e-Prix Preview 4 rFactor 2 April Roadmap Update Monaco e-Prix Preview 2 rFactor 2 April Roadmap Update Monaco e-Prix Preview 1

The post rFactor 2 – Monaco e-Prix Track Landing Next Week appeared first on Inside Sim Racing.

]]>
https://isrtv.com/rfactor-2-monaco-e-prix-track-landing-next-week/feed/ 1
rFactor 2 Easter Treat – Formula E Gen 2 and Lester Special Edition Fictional Track https://isrtv.com/rfactor-2-easter-treat-formula-e-gen-2-and-lester-special-edition-fictional-track/ https://isrtv.com/rfactor-2-easter-treat-formula-e-gen-2-and-lester-special-edition-fictional-track/#respond Sun, 21 Apr 2019 09:49:24 +0000 http://www.isrtv.com/?p=31347 rFactor 2 users are for a treat this easters, as Studio 397 has prepared the Formula E Gen 2 cars and a matching fictional track […]

The post rFactor 2 Easter Treat – Formula E Gen 2 and Lester Special Edition Fictional Track appeared first on Inside Sim Racing.

]]>
rFactor 2 users are for a treat this easters, as Studio 397 has prepared the Formula E Gen 2 cars and a matching fictional track right in time for Easter weekend!

Not the First Formula E Car in rFactor 2

The second generation Formula E car also marks the second Formula E car in rFactor 2, ideal for comparing the 2018-spec to the 2019-spec. Obviously, the second generation offers a bigger battery, allowing it to complete a whole race without changing cars, and more power, boosting it from 0 to 100 km / h in 2.7 seconds and right up to a top speed of 280 km/h.

This year’s Formula E car also introduced a sophisticated brake-by-wire system, allowing engineers to dynamically allocate braking power between brake motor (producing negative torque) and braking disks to maximise energy recuperation. Brake-by-wire also means that there is no direct connection between brake pedal and braking elements any more. Braking input is now passed on electronically and then allocated accordingly.

rFactor 2’s implementation is currently set to the optimal split between electrical motor and brake discs, allowing to regain battery charge when braking, but who knows, maybe a dynamic brake-by-wire system will make it into a future release?

The car, with all the 2019 season liveries, is now available in rFactor 2’s Steam Store at 4.99€ or similar in your local currency.

A Matching Kind-of-real Track

The Lester GP track actually exists and is located in New Jersey, USA. The rFactor 2 version only took some inspiration from the real-world track though, nevertheless, it’s the ideal companion for the (new) Formula E cars! And best of all, it’s free for all rFactor 2 users.

rFactor 2 Lester Special Edition

The Lester Speical Edition track is available in the rFactor 2 Steam Workshop right here.

rFactor 2 Formula E Gen 2 6

rFactor 2 Formula E Gen 2 2 rFactor 2 Formula E Gen 2 1 rFactor 2 Formula E Gen 2 5 rFactor 2 Formula E Gen 2 4

The post rFactor 2 Easter Treat – Formula E Gen 2 and Lester Special Edition Fictional Track appeared first on Inside Sim Racing.

]]>
https://isrtv.com/rfactor-2-easter-treat-formula-e-gen-2-and-lester-special-edition-fictional-track/feed/ 0
Assetto Corsa Competizione – Release Date Set for May 29, 2019 https://isrtv.com/assetto-corsa-competizione-release-date-set-for-may-29-2019/ https://isrtv.com/assetto-corsa-competizione-release-date-set-for-may-29-2019/#respond Sat, 13 Apr 2019 07:21:39 +0000 http://www.isrtv.com/?p=31339 After a slight delay, Assetto Corsa Competizione is just about ready for release. May 29, 2019 will mark the end of the Steam Early Access […]

The post Assetto Corsa Competizione – Release Date Set for May 29, 2019 appeared first on Inside Sim Racing.

]]>
After a slight delay, Assetto Corsa Competizione is just about ready for release. May 29, 2019 will mark the end of the Steam Early Access programme for ACC and the beginning of the version 1.0’s journey.

The Key Features

After six major Steam Early Access releases, version 1.0 will finally complete the feature set of Assetto Corsa Competizione. Kunos Simulazioni identified the following points as the key features:

Ranking System

Kunos will offer a detailed ranking in ACC, similiar to those in iRacing or Gran Turismo Sport for example, keeping an eye on your driving performance and using the results to perform the best and most fair matchmaking possible.

Career and Championship Modes

The former was developed in close collaboration with Lamborghini Squadra Corse and last year’s Blancpain GT Series champion Mirko Bortolotti. It will provide  training modules and guidance on the Blancpain Series as the perfect preparation for Championship Mode, allowing you to virtually reproduce a Blancpain GT Series season.

Dynamic Weather Conditions

A goal of maximum realism obviously requires a dynamic weather system. Kunos thought so too and used the Unreal Engine 4’s capabilities to offer a weather system unlike any other in the Assetto Corsa world. Especially in endurance races – 24 hours – weather can be a decisive factor.

Visuals

Speaking of the Unreal Engine 4, the main advantages of the graphic engine are of course enhanced visual and audio effects, which, objectively, lead to a significant improvements compared to the original Assetto Corsa.

Tracks and Cars

Kunos Simulazioni spared no efforts and has recreated all of the Blancpain GT season’s tracks using laser-scan technology. All of the season’s cars are available too, some of which, if not all, were developed with help of the actual racing teams and drivers racing them all the year.

Once again, May 29, 2019 is the date for the PC release of Assetto Corsa Competizione.

Assetto Corsa Competizione Release 6 8 Assetto Corsa Competizione Release 6 4 Assetto Corsa Competizione Release 6 2 Assetto Corsa Competizione Release 6 1 Assetto Corsa Competizione Emil Frey Jaguar G3 6 Assetto Corsa Competizione Emil Frey Jaguar G3 5 Assetto Corsa Competizione Emil Frey Jaguar G3 4 Assetto Corsa Competizione Emil Frey Jaguar G3 3 Assetto Corsa Competizione Emil Frey Jaguar G3 2 Assetto Corsa Competizione Bentley Continental GT3 and Audi R8 GT3 Assetto Corsa Competizione Build 2 Release Bentley Continental GT3 Assetto Corsa Competizione Release Date announcement preview 4

The post Assetto Corsa Competizione – Release Date Set for May 29, 2019 appeared first on Inside Sim Racing.

]]>
https://isrtv.com/assetto-corsa-competizione-release-date-set-for-may-29-2019/feed/ 0
RaceRoom – Group C Pack and Porsche 911 Carrera Cup (964) Now Live https://isrtv.com/raceroom-group-c-pack-and-porsche-911-carrera-cup-964-now-live/ https://isrtv.com/raceroom-group-c-pack-and-porsche-911-carrera-cup-964-now-live/#respond Fri, 05 Apr 2019 15:07:57 +0000 http://www.isrtv.com/?p=31335 A couple of weeks ago, Sector3 Studios revealed that more RaceRoom content was in the works, including two Porsches and a Nissan Group C car. […]

The post RaceRoom – Group C Pack and Porsche 911 Carrera Cup (964) Now Live appeared first on Inside Sim Racing.

]]>
A couple of weeks ago, Sector3 Studios revealed that more RaceRoom content was in the works, including two Porsches and a Nissan Group C car. The cars have now been completed, are ready for action and can be downloaded together with a new game patch!

Classy Chassis

All of the cars can, without a doubt, be considered motorspors classics. Here are the cars that were added:

Group C class

  • Porsche 962 C Team Joest
  • Nissan R90CK

Porsche Carrera Cup Classic class

  • Porsche 911 Carrera Cup (964)

The Group C Pack is available here for 1099 VRP and the Porsche 911 here for 399 VRP

A big patch

And big means, really big. This weeks patch comes in at a whopping 15 GB download size. That means of course, lots of new features! You can check out the full changelog below.

Update details:
Download size = ca 15 GB
Client version = 0.3.0.6544
Client BuildID = 3708189
Dedi version = 50.0.906
Dedi BuildID = 3708152

Content

  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game

  • Dedicated server – Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server – Added a session information block with a “Next Session” functionality.
  • Dedicated server – Added a ban functionality.
  • Dedicated server – Color tweaks to the UI for better readability when server is running.
  • Dedicated server – The results json now includes the userID of the other player involved in a car to car collision.
  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See https://github.com/sector3studios/r3e-api for shared memory block mapping.
  • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums[forum.sector3studios.com] and github[github.com] for full details.
  • Multiplayer – Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays – changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player – Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops
  • Oschersleben – New set of Static cameras (“Pg Down” key to switch to TV cameras, then “End” key to cycle through camera sets)
  • Paul Ricard – New set of Static cameras
  • Silverstone – New set of Static cameras
  • Slovakiaring – New set of Static cameras
  • Shanghai – New set of Static cameras
  • Stowe – New set of Static cameras
  • RaceRoom Raceway – New set of Static cameras
  • RedBull Ring – New set of Static cameras
  • Road America – New set of Static cameras
  • Sachsenring – New set of Static cameras
  • Salzburgring – New set of Static cameras
  • Suzuka – New set of Static cameras
  • GTR1 car class – Added set of action cameras (“Home” key to cycle)
  • Sounds – Replaced some suspension samples
  • Sounds – Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds – Reduced volume of drones in aerial cameras
  • Sounds – Chevrolet Corvette C6 GT2 – Improved volume balance between external and internal sounds.
  • Sounds – Chevrolet Corvette Greenwood – Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics – Added Tyre pressure to Formula RaceRoom Junior
  • Physics – Added Tyre pressure to GTR2 cars
  • Physics – Added Tyre pressure to GTR4 cars
  • Physics – Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics – Added Tyre pressure to Pagani Zonda R
  • Physics – Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics – Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
  • Physics – BOP adjustments to GTR3 cars
  • Physics – BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics – BOP adjustments to Group 5 cars.
  • Physics – Aquila – Tweaked upshifts and behaviour on pit limiter
  • Physics – Audi TT RS VLN – Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics – Formula RaceRoom Junior – Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics – NSU TTS – Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics – Porsche 934 RSR – Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.

RaceRoom Porsche 962 C and Nissan R90CK announcement 1

RaceRoom Porsche 962 C and Nissan R90CK announcement 10 RaceRoom Porsche 962 C and Nissan R90CK announcement 9 RaceRoom Porsche 962 C and Nissan R90CK announcement 7 RaceRoom Porsche 962 C and Nissan R90CK announcement 6 RaceRoom Porsche 962 C and Nissan R90CK announcement 3 RaceRoom Porsche 962 C and Nissan R90CK announcement 2

 

The post RaceRoom – Group C Pack and Porsche 911 Carrera Cup (964) Now Live appeared first on Inside Sim Racing.

]]>
https://isrtv.com/raceroom-group-c-pack-and-porsche-911-carrera-cup-964-now-live/feed/ 0
rFactor 2 – Reiza Studios Pack Now Available https://isrtv.com/rfactor-2-reiza-studios-pack-now-available/ https://isrtv.com/rfactor-2-reiza-studios-pack-now-available/#respond Sat, 30 Mar 2019 09:23:23 +0000 http://www.isrtv.com/?p=31244 After eager anticipation, the Reiza Pack is here for rFactor 2, marking a refreshing collaborative effort in the #SimRcaing industry. Apart from four new tracks, […]

The post rFactor 2 – Reiza Studios Pack Now Available appeared first on Inside Sim Racing.

]]>
After eager anticipation, the Reiza Pack is here for rFactor 2, marking a refreshing collaborative effort in the #SimRcaing industry. Apart from four new tracks, the pack also has six new cars in store – all of which have already proven themselves in Automobilista!

New Tracks

The selection of tracks for this DLC marks a nice mixture of big names and hidden champions. On the one hand you have the very well known Virginia international Raceway and (Autodromo Enzo e Dino Ferrari di) Imola and on the other hand you have Autódromo Internacional de Guaporé and Autódromo Internacional de Yahuarcocha, with the former being located in Brazil and the later in Ecuador.

The full list of tracks:

  • Virginia International Raceway
  • Autodromo Enzo e Dino Ferrari di Imola
  • Autódromo Internacional de Guaporé is a motorsports circuit in Guaporé
  • Autódromo Internacional de Yahuarcocha

New Cars

The cars on the other hand couldn’t be any more Automobilista, offering the perfect opportunity to get away from all of the big-name brands.

The full list of cars:

  • Formula Vee
  • MCR Sports 2000
  • Metalmoro MR18
  • Metalmoro AJR
  • Puma GTE
  • Puma P052

The Reiza Pack is available now via rFactor 2’s Steam store right here.

rFactor 2 Reiza Pack Cover

rFactor 2 March Roadmap Reiza Pack Preview 1 rFactor 2 March Roadmap Reiza Pack Preview 17 rFactor 2 March Roadmap Reiza Pack Preview 16 rFactor 2 March Roadmap Reiza Pack Preview 15 rFactor 2 March Roadmap Reiza Pack Preview 14 rFactor 2 March Roadmap Reiza Pack Preview 13 rFactor 2 March Roadmap Reiza Pack Preview 12 rFactor 2 March Roadmap Reiza Pack Preview 11 rFactor 2 March Roadmap Reiza Pack Preview 10 rFactor 2 March Roadmap Reiza Pack Preview 9 rFactor 2 March Roadmap Reiza Pack Preview 8 rFactor 2 March Roadmap Reiza Pack Preview 7 rFactor 2 March Roadmap Reiza Pack Preview 6 rFactor 2 March Roadmap Reiza Pack Preview 5 rFactor 2 March Roadmap Reiza Pack Preview 4 rFactor 2 March Roadmap Reiza Pack Preview 3 rFactor 2 March Roadmap Reiza Pack Preview 2 rFactor 2 July roadmap Reiza pack 1 rFactor 2 July roadmap Reiza pack 2 rFactor 2 July roadmap Reiza pack 3

The post rFactor 2 – Reiza Studios Pack Now Available appeared first on Inside Sim Racing.

]]>
https://isrtv.com/rfactor-2-reiza-studios-pack-now-available/feed/ 0
F1 2019 – Coming June This Year https://isrtv.com/f1-2019-coming-june-this-year/ https://isrtv.com/f1-2019-coming-june-this-year/#respond Fri, 29 Mar 2019 10:48:14 +0000 http://www.isrtv.com/?p=31226 Yes, this isn’t really much of a surprise to anyone. However, the surprise doesn’t lie in the announcement itself, but the rather the date that […]

The post F1 2019 – Coming June This Year appeared first on Inside Sim Racing.

]]>
Yes, this isn’t really much of a surprise to anyone. However, the surprise doesn’t lie in the announcement itself, but the rather the date that came out of it – June 28, 2019 on PC, PlayStation 4 (Pro) and Xbox One (X) – that’s a whole two months earlier than the usual release date towards the end of August.

What Do We Know So Far?

As per usual with these kinds of announcements, the developer doesn’t spill too much of the beans, so there is still some news left to reveal in the coming months – Codemasters marks no exception here.

What we do know, is that Codemaster has been working on F1 2019 for over two years now and it has been doing so in close collaboration with the F1 technical team. A result of the collaboration is a multiplayer-only 2019-spec formula car, laying the foundation for many competitions to come. Said car will also feature more customisability as you can see below.

F1 2019 Esports livery 3 F1 2019 Esports livery 2 F1 2019 Esports livery 1

Codemasters’ Take

Paul Jeal, F1 Franchise Director

We are absolutely delighted to be able to release F1® 2019 earlier in the Formula 1® Season, so that the game can be played and enjoyed at the same time that the real-world championship picture is starting to form. Our close relationship with Formula 1® has played a major part in achieving this key objective for the franchise. That in addition to our near two-year development cycle, has allowed us to develop some exciting new features and other firsts for the franchise that we can’t wait to share with our community in the coming months.

Lee Mather, F1 2019 Game Director

The exciting collaboration with Ross Brawn and Pat Symonds has created new levels of player personalisation in F1® 2019 through the inclusion of the new regulation car. With the continued growth of the F1® series, it’s great to give players more control and new levels of car and driver customisation and we can’t wait to talk more about this alongside the new multiplayer features in the coming months.

F1 2019 announcement banner

F1 2019 Announcement Williams F1 2019 Announcement Toro Rosso F1 2019 Announcement Renault F1 2019 Announcement Red Bull Racing F1 2019 Announcement Racing Point F1 2019 Announcement Mercedes F1 2019 Announcement McLaren F1 2019 Announcement Haas F1 2019 Announcement Ferrari F1 2019 Announcement Alfa Romeo

The post F1 2019 – Coming June This Year appeared first on Inside Sim Racing.

]]>
https://isrtv.com/f1-2019-coming-june-this-year/feed/ 0
Gran Turismo Sport – March’s Second Free Content Update Adds Japanese Super Formula and More https://isrtv.com/gran-turismo-sport-marchs-second-free-content-update-adds-japanese-super-formula-and-more/ https://isrtv.com/gran-turismo-sport-marchs-second-free-content-update-adds-japanese-super-formula-and-more/#respond Fri, 29 Mar 2019 10:05:01 +0000 http://www.isrtv.com/?p=31183 One cannot have enough free content, right? Polyphony Digital thought so too and threw in another free content update – the second one this month […]

The post Gran Turismo Sport – March’s Second Free Content Update Adds Japanese Super Formula and More appeared first on Inside Sim Racing.

]]>
One cannot have enough free content, right? Polyphony Digital thought so too and threw in another free content update – the second one this month – adding Japanese Super Formula cars and more!

Experience the Creme de la Creme of Japanese Single-seater Racing

In case you haven’t heard of the Super Formula series before, it’s Japan’s top single-seater racing series, and as opposed to F1, no hybrid engines are involved. For reference:

Polyphony has included two of the 2019-spec Super Formula models, Honda’s and Toyota’s. Furthermore, three classic cars also made the cut, making the list of new cars read as follows:

  • Ferrari 250 GT Berlinetta passo corto CN.2521 ’61 (N300)
  • Lamborghini Countach 25th Anniversary ’88 (N500)
  • Lancia Stratos ’73 (N200)
  • Dallara SF19 Super Formula / Honda ’19 (Gr.X)
  • Dallara SF19 Super Formula / Toyota ’19 (Gr.X)

To provide an excuse for taking out the Super Formula (and of course other) cars, corresponding events have been added to the GT League.

■ Super Formula Championships (Amateur League)
A one-make race event with the Dallara SF19 from the Super Formula category, one of the top tiers in Japanese racing.

■ Beginner League
2 new rounds added to the ‘FF Challenge’.
2 new rounds added to the ‘MINI Challenge’.

■ Amateur League
2 new rounds added to the ‘Nostalgic Car Festival’.

■ Professional League

2 new rounds added to the ‘La Festa Cavallino’.
2 new rounds added to the ‘Lamborghini Cup’.

■ Endurance League

1 new round added to the ‘Gr.1 Prototype Endurance Series’.

Gran Turismo Sport March Additional Free Update 21

And finally, “Cherry Blossoms – Heralds of Spring” has been added to Scapes, the Super Formula series received a section in the “Museum” and Autopolis, which you might remember from the beginning of the month, got a Circuit Experience of its own.

Gran Turismo Sport March Additional Free Update 16 Gran Turismo Sport March Additional Free Update 15

Gran Turismo Sport March Additional Free Update 19 Gran Turismo Sport March Additional Free Update 14

As with the last update, Polyphony has not only included the regular images of the new cars but also some wallpapers to decorate your phone’s home screen – all of which can be found below.

Gran Turismo Sport March Additional Free Update 8 Gran Turismo Sport March Additional Free Update 6 Gran Turismo Sport March Additional Free Update 4 Gran Turismo Sport March Additional Free Update 12 Gran Turismo Sport March Additional Free Update 11 Gran Turismo Sport March Additional Free Update 22 Gran Turismo Sport March Additional Free Update 2 Gran Turismo Sport March Additional Free Update 23 Gran Turismo Sport March Additional Free Update 17 Gran Turismo Sport March Additional Free Update 9 Gran Turismo Sport March Additional Free Update 3 Gran Turismo Sport March Additional Free Update 7 Gran Turismo Sport March Additional Free Update 5 Gran Turismo Sport March Additional Free Update 1 Gran Turismo Sport March Additional Free Update 18 Gran Turismo Sport March Additional Free Update 10 Gran Turismo Sport March Additional Free Update 13 Gran Turismo Sport March Additional Free Update 20 Gran Turismo Sport March Additional Free Update SF1 1 Gran Turismo Sport March Additional Free Update SF1 2 Gran Turismo Sport March Additional Free Update SF1 4 Gran Turismo Sport March Additional Free Update SF1 6 Gran Turismo Sport March Additional Free Update SF1 3 Gran Turismo Sport March Additional Free Update SF1 5 Gran Turismo Sport March Additional Free Update SF2 3 Gran Turismo Sport March Additional Free Update SF2 2 Gran Turismo Sport March Additional Free Update SF2 4 Gran Turismo Sport March Additional Free Update SF2 5 Gran Turismo Sport March Additional Free Update SF2 1 Gran Turismo Sport March Additional Free Update SF2 6

 

The post Gran Turismo Sport – March’s Second Free Content Update Adds Japanese Super Formula and More appeared first on Inside Sim Racing.

]]>
https://isrtv.com/gran-turismo-sport-marchs-second-free-content-update-adds-japanese-super-formula-and-more/feed/ 0
RaceRoom – What Is in the Works Right Now? https://isrtv.com/raceroom-what-is-in-the-works-right-now/ https://isrtv.com/raceroom-what-is-in-the-works-right-now/#respond Sat, 16 Mar 2019 16:52:42 +0000 http://www.isrtv.com/?p=31162 We’re about half way into March, and Sector3 Studios has decided to bring back a tradition from the good old SimBin days – development updates! […]

The post RaceRoom – What Is in the Works Right Now? appeared first on Inside Sim Racing.

]]>
We’re about half way into March, and Sector3 Studios has decided to bring back a tradition from the good old SimBin days – development updates! New updates will be posted every now and then when there’s something new to report. Here’s what was covered in the current one – and more!

A Room Full of Features

Here is a quick rundown of the new features mentioned in the post

Adjustable Tyre Pressures

Rolled out on a per-car basis. Currently in beta testing with the following models / classes:

  • Formula RaceRoom Junior
  • Unannounced Formula car
  • Touring Classics
  • WTCR
  • Porsche 911 GT3 Cup (991.2)
  • Porsche 911 Carrera (964)
  • GTR2
  • GT4 Clubsport Trophy
  • Group C
  • Group 4
  • Mercedes DTM 1995

Flat Spots

Another tyre-related feature, also being rolled out on a per-car basis. Current beta-testing candidates:

  • DTM 1992
  • Formula RaceRoom Junior
  • Group 4
  • Group C
  • GT4 Clubsport Trophy
  • GTR2
  • Porsche 911 Carrera (964)
  • Porsche 911 GT3 Cup (991.2)
  • WTCR
  • Touring Classics
  • Unannounced Formula car

Suspension Damage

Here is a WIP example:

Revision of Damage Settings

A result of the previous point. Current ideas for damage settings:

None = no visual damage, no mechanical damage, no punctures, no flat spots, no parts falling off.
Minimum = mechanical damage and visual damage are on. No punctures, no flat spots, no suspension damage or wheels falling off
Complete = everything on

Dedicated Server Features

  • Session info block:
    • Added list of connected players with their user ID, with a live count of their incident points.
    • Added ability to kick a certain player out
    • Added current session and timer
    • Added a “Next Session” button and a “Restart Session” button
  • Car selection list:
    • Added car specific weight ballast (for your personal BOP adjustments)
  • User management block:
    • Added user specific weight ballast (for leagues with success ballast)
    • Added management of banned users

Updates to the Shared Memory API

The idea behind this one is to expose as much of the available telemetry as s possible. A consequence is though that all 3rd party applications currently using Sector3’s shared memory block will not work anymore. Sector3 has already provided guidance for 3rd-party devs on how to use new API – available here.

Support for web-based in-game overlays and potentially a fully customisable HUD

New Oschersleben Layouts (free for current and future owners of the DLC)

  • A Course (already available)
  • “Motorcycle” A Course (fast turn 1 chicane)
  • B Course (shortcut after turn 3)
  • “Motorcycle” B Course (fast turn version)

Physics Updates

Two main points where mentioned: Revision of DTM 1992 and Touring Classic classes and support for electric cars. The latter is being closely developed together with “a major player in the industry”.

Fanatec SDK

Sector3 Studios is also working together with Fanatec to bring the latest Fanatec features, such as special switches or the on-wheel LED’s (think yellow flag warnings) to RaceRoom.

For more info on the above points, you can check out the original post right here.

New Content Announced

On another note, some new Group C content has been announced and is coming as soon as with the next patch. The two cars in question are the Porsche 962 C Team Joest and the Nissan R90CK

RaceRoom Porsche 962 C and Nissan R90CK announcement 8 RaceRoom Porsche 962 C and Nissan R90CK announcement 4

RaceRoom Porsche 962 C and Nissan R90CK announcement 1

RaceRoom Porsche 962 C and Nissan R90CK announcement 10 RaceRoom Porsche 962 C and Nissan R90CK announcement 9 RaceRoom Porsche 962 C and Nissan R90CK announcement 7 RaceRoom Porsche 962 C and Nissan R90CK announcement 6 RaceRoom Porsche 962 C and Nissan R90CK announcement 3 RaceRoom Porsche 962 C and Nissan R90CK announcement 2

The post RaceRoom – What Is in the Works Right Now? appeared first on Inside Sim Racing.

]]>
https://isrtv.com/raceroom-what-is-in-the-works-right-now/feed/ 0
iRacing 2019 Season 2 Build Packs a Punch https://isrtv.com/iracing-2019-season-2-build-packs-a-punch/ https://isrtv.com/iracing-2019-season-2-build-packs-a-punch/#respond Wed, 06 Mar 2019 06:53:24 +0000 http://www.isrtv.com/?p=31156 March is turning out to be quite the month of updates already, with Assetto Corsa Competizione and Gran Turismo Sport already being subject to new […]

The post iRacing 2019 Season 2 Build Packs a Punch appeared first on Inside Sim Racing.

]]>
March is turning out to be quite the month of updates already, with Assetto Corsa Competizione and Gran Turismo Sport already being subject to new content and patch releases. iRacing has now also joined the ranks with its – objectively huge – season 2 build too!

The Sun Sets on the Nürburgring as Daytona Rises

To get the biggest piece of news out of the way first, the BMW M8 GTE has now made it into the iRacing car roster, increasing the number of GTE cars in the sim to a total of four.

As far as car content goes, the NASCAR gird has been updated to the 2019 season too.

Then there are the tracks, three of which have received substantial upgrades in this month’s build.

Firstly, there is Charlotte Motor Speedway, receiving six new configurations. Charlotte’s versions now read as follows:

– – Oval – The full oval track used by NASCAR.
– – Roval Long – An alternate version of the Roval which uses an additional track area in the infield to create a longer version of the track. This track is 2.42 miles in length.
– – Legends Oval – The standard Legends oval using parts of the oval and pit road.
– – Legends RC Short – A 0.72 mile road configuration using a short area of the infield road course.
– – Legends RC Medium – A 1.25 mile road configuration using an expanded area of the infield road course.
– – Legends RC Long – A 1.5 mile road configuration using an even more expanded area of the infield road course and parts of the NASCAR oval and pit road.

Secondly, Daytona has been put back in sync with the real world thanks to the Daytona Rising upgrades.

And finally, an early-access version – there will be bugs / missing features – of a night-time Nürburgring has made the cut.

Regarding technical changes, iRacing has spared no efforts either. Most notably, HDR (High-dynamic range) rendering, engine stalling / restarting and updates to the beta UI were ready in time for the release of the build.

Check out the full changelog of the 2019 iRacing season 2 build – it’s live now – below.

Changelog

iRacing BETA Interface – New Features

– “Vehicle Damage” is now a toggleable option when creating Hosted Sessions and Test Sessions via the “Car Options” dropdown.
– – You can toggle damage ON (default) or OFF within the Car Options section of the Cars card.
– – With vehicle damage disabled, all vehicles in the session are indestructible, and will take no damage at all from any sources. Being invulnerable also means your vehicle performance will never be adjusted from collisions, such as changes in aerodynamics or vehicle weight that might normally result from an impact.
– – – For any and all iRacing Series (Ranked and Unranked), Practices, Qualifiers, Time Trials, Time Attack, and other non-user created racing events, vehicle damage will remain ON. This feature is designed for use in Hosted Sessions and Test Drive only.

– “Disable Decals & Numbers” is now a toggleable option when creating Hosted Sessions and Test Sessions via the “Car Options” dropdown.
– – With this option enabled, car numbers and car decals applied via the Paint Kit will not be displayed. Stockcar contingencies will also be removed.

– The Filtering and Sorting toolbar has been upgraded, separating filters into 3 different sections:
– – Sort = Orders the displayed information.
– – Categories = Filters by selected items.
– – Tags = Filters in ANY or ALL selected items.

– Race registration has been updated, and any errors that occur should be displayed more clearly.
– – These errors most often occur when trying to register for a Session for which you are already registered using a different car.

– For all Table Views, each column header can now be clicked to sort the table by the values of that column.
– – These sorts are saved when leaving the screen, or exiting the application.

– License restrictions for joining a Session no longer apply to Spectators.

– A new error modal window has been implemented that will catch some errors and display them.

iRacing BETA Interface – Current Series

– The Official Series section has been redesigned and optimized so that browsing the available Series is now faster and easier than ever before!
– – Users now have a page with all Current Series for the season displayed.
– – Clicking on any Series opens the Series modal window, which contains all available Sessions, a list of entries, schedule, and series information.
– – – Join an Official Session for the Series by selecting a Session to join.
– – – Click on “Entries” to see a list of all currently registered entrants, where you can spot, spectate, or join the session as a driver.
– – – “Schedule” and “Series Info” have all the details on the Series.
– – These changes result in dramatic performance improvements, and have been made to fix stuttering and responsiveness.

– Additional Current Series improvements include:
– – The “Search” function has been optimized.
– – Additional filtering options are now available at the top-right.
– – Tag filters can be set to match ALL selected Tags, or set to match ANY selected Tags in the dropdown menu.
– – – You can filter by Session details, such as if the Session is populated, has spectators, has friends, or has someone from your Watched Drivers list in the Session.
– – A Sessions filter has been added which matches Sessions that are currently “Open” for Registration as well as if a Session is “Ready Soon”. Additionally, Practice, Qualifier and Race Sessions can be filtered individually.
– – For Table View, reduced the number of columns for improved legibility.
– – For Table View, the column formerly known as “Promo” has been renamed “MPR” for clarity.

iRacing BETA Interface – User-Created Races

– The retrieval of Session data has been optimized, to get you the data you need faster and more efficiently.

– Selecting individual cars or entire car classes, results in a more consistent interface.

– For creating Hosted Sessions, “Fixed Setups” and “Car Classes” have been moved to the “Car Options” dropdown.

– Car abbreviations now appear in the Hosted Session modal Entry List.

– The Admin list is now alphabetized by driver.

– Filtering enhancements:
– – Individual car categories have been added to the Filter dropdown menu.
– – “Owned” and “Unowned” have been added as Tags for cars.

iRacing BETA Interface – Time of Day

– Time of Day and Date/Time selection has been reworked to use sliders instead of the calendar.
– – Time carry over has been removed in favor of simply not adding a time offset to the Session you are configuring.
– – The estimated start time of a Session with zero offset is displayed for reference purposes. Moving the slider past zero will recalculate the date based on the starting time and the offset that you choose.
– – Moving the slider bar will increase the offset of that Session and the starting time displayed will change based on the offset.
– – When the offset carries over into the next day, the date will be displayed for reference.

– Date formatting has been changed to be more internationally friendly.

iRacing BETA Interface – Fixed Issues

– Fixed an issue where Starred items would require a page refresh to be visible.

– Fixed an issue in Current Series and User-Created Races where the team label would highlight a team for which the user did not belong.

– Fixed an issue in the Open Practice tab where clicking the left “Register” button in a register dropdown menu registers the user as a Spectator instead of a Driver.

– Fixed an issue where clicking the Active Connections button would cause the iRacing BETA Interface to error out.

– Fixed an issue when selecting a track, sometimes only the first track config would be displayed as a choice.

– Fixed an issue where opening a Hosted Session modal, joining a League Session, or launching a Test Drive could cause the application to error, and/or enter an unstable mode.

iRacing Membersite – General

– As of this 2019 Season 2 deployment, iRacing no longer officially supports the Internet Explorer web browser.
– – For some web browser alternatives and more information on what this means, check out this post:
– – http://members.iracing.com/jforum/posts/list/0/3639224.page#11436534

iRacing Membersite – League Seasons

– League Season Driver and League Team Points standings can now be viewed as Overall (All Car Classes/All Cars), by Car Class, by Car, or by Car In Class.

– League Seasons can now be configured to drop races by specifying the number of races to count toward the standings. This can be set when creating or editing a season and a points system is selected.
– – Races are dropped for an individual when the number they have participated in surpasses the number to count toward the standings.
– – Races are ordered by the total points after adjustments with the highest scoring races being kept. Only adjustments made from the race results screen apply when determining if the race is to be dropped or kept.

– League Seasons can now be edited to change the season name, the points system, or number of races to count. Edit a League Season by selecting it and then using the new “Edit” button in the header.
– – Changes to the points system apply only to Sessions run AFTER the change was made.
– – If the points system is changed from “Custom” to something else, the original Custom points schedule will be deleted.

– League Season points adjustments can now only be made from the standings when viewing the overall (All Car Classes/All Cars) to be more clear that these adjustments count toward all of the standings, not only for a specific car class or car.

– League Season points adjustments made from the standings view are added in after races have been dropped for an individual.

– A new points system has been added as an option for League Seasons called “Dirt” which corresponds to USAC’s 2019 feature event points for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf

iRacing Membersite – League Heat Race Results
– For League Heat Races, the “Points” column now reflects the points earned in that segment.

– A new column called “Agg Points” has been added to the League Heat Race Results and reflects the total number of points earned from the first segment to the current segment.

iRacing Membersite – Spectator Sessions
– When Series Sessions that are available for spectating continue into the following race week, they will now be listed separately from the current race week sessions. Each list will be titled by the correct track name for the race week.

– Series Spectator Sessions are now first listed in order by license class (Rookie to Pro), then listed alphabetically within a license class.

– Hosted and League Spectator Sessions are now ordered by Session Name.

– Improved the performance of loading Spectator Sessions.

iRacing Downloader
– After applying the 2019 Season 2 update, the iRacing Downloader will now use IPv6 for its downloads if you have enabled iRacing to use this protocol, and you actually have IPv6 available. If a download attempt via IPv6 fails to connect, the downloader will retry using IPv4. If the download then succeeds using IPv4, the rest of your current download call will use IPv4.

Engine Model
– An engine cylinder compression torque model has been added to iRacing.
– – At low RPMs (below idle rpm), as the engine rotates it causes cycles of positive and negative torque to be generated as the individual pistons are being compressed then released. The amount of torque generated depends on the engine configuration parameters, such as compression ratio and number of cylinders. This allows the motor to stall out properly, and allows it to get “stuck” between cylinder compression torque peaks and not roll away if the car is in gear without the clutch being pressed. This also produces a jerky motion if the vehicle is rolling at very low rpm.
– – – The Anti-Stall Aid should be disabled in order to notice this in action, otherwise you will struggle to get the engine to go below idle.

– The Driving Shift Aid has been updated.
– – What was previously the “None” option was actually not none; it always left the Anti-Stall Clutch Aid on for you. With the updated engine stalling, we can finally let you turn the Anti-Stall Aid all the way off. Now, the “None” option really means no clutch aid at all. The “Anti-Stall Clutch” is now it’s own option. If you had “None” selected previously, you will now have the “Anti-Stall Clutch” selected to maintain the same level of behavior you had before.
– – If you choose “None,” it is very easy to stall the motor if you do not press the clutch in at the right moments. Watch out if you are in a car without a starter motor!
– – You will probably also want to turn the Auto-Starter Aid OFF and start the motor yourself.
– – When setting up a custom event, the Hardcore Level dropdown has a new entry for “Disallow all driving aids” that forces the Shift Aid to None.

– The engine startup sequence has been updated.
– – All cars now have engine ignition and starter noises.
– – The ignition/starter sequence remains a work in progress, and will be updated over time. Many cars will use a default sequence and share a generic set of sounds.
– – Cars with unique ignition/starter sounds are as follows:
– – – Audi Quattro GTO
– – – Audi R8 LMS GT3
– – – BMW M8 GTE
– – – BMW Z4 GT3
– – – Chevrolet Corvette C6.R GT1
– – – Chevrolet Corvette C7 Daytona Prototype
– – – Cadillac CTS-V Racecar
– – – Dallara DW12
– – – Dallara F3
– – – Dallara IR18
– – – Ferrari 488 GT3
– – – Ferrari 488 GTE
– – – Ford Falcon FG V8
– – – Ford GT
– – – Formula Renault 2.0
– – – Formula Renault 3.5
– – – Holden Commodore VF V8
– – – Indycar Dallara – 2011
– – – McLaren MP4-30
– – – Pro Mazda
– – – Skip Barber Formula 2000
– – – V8 Supercar Ford Falcon – 2012
– – – Williams-Toyota FW31

– Certain cars require the clutch pedal to be pressed (if the anti-stall clutch is not enabled) before the starter will operate:
– – Ford Mustang FR500S
– – Global Mazda MX-5 Cup
– – Mazda MX-5 Cup – 2015
– – Mazda MX-5 Roadster – 2015
– – Pontiac Solstice

– Certain cars have anti-stall clutch behavior built in to them, so even if you turn the Shift Aid to None, they will still have anti-stall.
– – Audi R18
– – Dallara DW12
– – Dallara IR18
– – McLaren MP4-30
– – Porsche 911 GT3 Cup Car (991)
– – Porsche 919 Hybrid
– – Williams-Toyota FW31

– Direct drive cars with Shift Aid set to None will still use Anti-Stall Clutch Aid when in the pit stall, or in a starting grid location to allow you to start the car up and get rolling – at which time the Anti-Stall Aid is disabled, so you can stall the car if you spin or stop.

– The auto-starter has been updated.
– – When getting in a car, the auto-starter will wait about half a second before trying to start the car, instead of the instant you hit the Drive button. If you have stalled the car on track, the auto-starter waits 2 seconds (while stopped, in Neutral, or pressing the clutch) before trying to start the car. Pressing the throttle makes the auto-starter fire more quickly.

Tire Model
– The new version 7 (V7) tire model has been introduced on the Skip Barber Formula 2000.
– – This model has significant improvements to both rubber compound modeling and tire carcass dynamics modeling, and the feedback has been very positive for the few vehicles we have been testing it on. Only the RT2000 has undergone enough testing to release with this build, but we hope to put this tire model on every vehicle soon.

– The allowable cold pressure range has been opened up to allow pressures that are, frankly, too low (14 psi) all the way up to too high (45 psi), but we feel it is important to allow you to push the boundaries so we can better find out if the tire is behaving reasonably. Running at too low a pressure can give you a very evil car. High speed corners and low tire pressures do not work well together. Which tire pressure is optimal will vary from track to track, and sometimes you may find compromising one part of a track is worth extra speed in other parts of that track. Also remember that average lap time is often more important than best lap time, so don’t forget to average in extra time caused by spins! In other words, if you’re having trouble racing on low pressures, try raising them.

League Racing
– League Season Heat Racing events can now earn Season points.
– – The Feature Race is allocated points based on the Season’s selected points system.
– – Qualifying, Heats, and Consolation Races are only allocated points if they are configured to do so and the points system is not “None”.
– – Points schedules and rules for Qualifying, Heats, and Consolation Races are based on USAC’s 2019 points schedules for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf
– – – Qualifying allocates points to the first six positions, 6 points for first, and decreasing by 1 for each subsequent position.
– – – Heats allocate points to the first eight positions, 8 points for first, and decreasing by 1 for each subsequent position. However, if Consolation Races are configured to receive points, then positions 5 through 8 only receive their points if they advanced directly to the Feature.
– – – Consolation Races allocate points to the first eight positions, 4 points for first and decreasing by 1 for each subsequent position with 4th through 8th receiving 1 point. However, participants earning Heat Race points will not also receive Consolation Race points.
– – – Stacked Consolation Races only allocate points for the final Consolation Race. Non-Stacked Consolation Race allocate points to each Consolation Race.
– – – – Custom points will be supported in a later release.

Heat Racing
– The method in which drivers are appended to the Feature Race’s starting grid when there is more than one non-stacked Consolation Race has been updated.
– – Previously, the specified number of drivers that advanced from a Consolation Race were appended to the Feature starting grid from the results of the first Consolation Race, then that number from the results of the second Consolation Race were added, etc.. Now, the winner of the first Consolation Race is added to the Feature grid, then the winner of the second Consolation Race is added, etc., followed by the 2nd place finisher of the first Consolation Race, then the 2nd place finisher of the second Consolation Race, etc., until the specified number of drivers have been taken from all of the Consolation Races.

Dynamic Track
– The system for calculating track temperature as reported to the user in the Info tab and telemetry has been improved.

Dynamic Sky
– Fixed an issue where Dynamic Weather mode would sometimes use the default cloud cover.

Dirt Racing
– Reduction to tire grip on dirt surfaces as the hardpan is approached has been amplified.

Pit Stops
– Rule changes for GTE pit stops have been implemented.
– – Cars must now re-fuel first and may only change tires once re-fueling is complete. This takes into account the real-life WEC rules for the 2019/20 season.

Rendering
– Fixed an issue where teammates could not see the steering wheel rotate.

High-Dynamic Range (HDR)
– This release includes a preliminary version of High Dynamic-Range (HDR) rendering. When it is enabled the Simulator uses HDR render targets for items such as mirrors, environment maps, main render targets, and even HDR display back buffers. Previously, very bright pixels would be clamped to “fit” into Standard Dynamic Range (SDR) formats. This clamping causes important information about the actual brightness of bright pixels to be lost and to be treated as less bright than they should be treated. HDR rendering allows the bright pixels to be rendered without loss of information, and used during many internal rendering steps, limiting the loss of brightness to only the final step of converting to the display. HDR rendering drastically improves the quality of rendering, and also provides for additional future effects (this is a very early version!). And, when coupled with an HDR display, it allows for an expanded color gamut and extremely bright sun and solar reflections to actually be displayed at higher intensity than the rest of the scene on the display. HDR does not require an HDR display to provide most of the visual benefits because many of the benefits occur before the conversion to the display, but HDR displays benefit the most.

– Support has been added for HDR displays, such as HDR10 televisions and monitors. The Simulator can now be configured to output HDR formats to an HDR display via an HDR10 frame buffer (10-bits per color channel instead of 8), or an HDR16F frame buffer (16-bit floats per color channel). When using HDR16F, the Simulator renders a special expanded color space (BT. 2020) using a special gamma (ST.2084). When rendering in HDR10 mode the Simulator just outputs the smaller color space BT.709 (HDTV color). However, Windows or the device driver may do conversions in either case, so you likely want to try both. When used in conjunction with HDR rendering, very bright sun and solar reflections can be displayed on screen, and the expanded color space looks incredible. You almost certainly need to be in full-screen modes when using these formats, especially HDR16F. If the Simulator leaves full screen, the colors may look blown out, and you may need to press Alt+Enter to get back into full-screen.

– To enable HDR rendering without an HDR display, all you need to do is check the “HDR rendering” checkbox on the Graphics Options screen, and restart the Simulator for it to take effect. When HDR rendering is checked, bloom is also checked, and cannot/should not be unchecked for best results. Enabling this option will use more video memory to store the extra large image formats, but higher end cards should have plenty of memory for this.

– To enable an HDR display, you will need to run the iRacing graphics auto-config and select an HDR10 or HDR16F mode from the resolution dialog, this will automatically force on HDR rendering and bloom. Try both HDR modes and select whichever works best for you. HDR10 uses slightly less memory, but HDR16F looks best in many cases due to the expanded color space. If the graphics auto-config does not present either of those modes, then you first need to setup your HDR display properly in Windows 10. HDR displays only work with Windows 10, and only when connected with higher-end display port 1.4 or HDMI 2.0 connections. And, in the Windows 10 display settings, the display first needs to be setup to be HDR. See the Windows 10 HDR settings in the Windows Settings -> Display Settings. If you cannot get Windows to first recognize the display as HDR and allow you to toggle it into HDR mode for gaming, you will be unable to get the Simulator to provide the HDR modes via DX11. Please note, you may need to also alter a setting inside the HDR display’s menus to enable HDR mode on the desired input, this is very common, before Windows will detect it as HDR capable. HDR display modes will not work on very old versions of Windows 10, and will not work at all on Windows 7.

Visual Effects
– Photographer spectators have been spotted using flash photography in the stands, and around the track!
– – These spectators will light-up their flashbulbs throughout a session, especially when there’s some serious action going on!

– Visual effects generated via PopcornFX should now better obey a users’ selected minimum detail level.

Virtual Reality
– A form of nVidia’s simultaneous multi-projection, named Single Pass Stereo (SPS), has been added to help optimize VR rendering. SPS allows the Simulator to render the scene for one eye, and then GPU, via shaders and SPS, create the image for the other eye, without the Simulator needing to submit the entire scene a second time. This reduces the CPU load of the rendering thread and increases the frame rate, especially for the largest and most complex scenes when the frame rate would be lowest.
– – SPS requires a supporting nVidia GPU with a newer device driver installed. GTX1000 and GTX2000 series GPUs, with device drivers after v390 support it. The option is called “SPS” on the Graphics Options screen, and it will be enabled by default if your device driver reports that your GPU supports it. If the SPS option is disabled in the Graphics Options screen, and you have a supported GPU, try a newer device driver.

– Fixed an issue when using VR where the mouse cursor could get stuck on a “curved screen mode” while using the iRacing BETA Interface, even when not on a curved screen.

Audio
– Ignition and starter sequences remain a work-in-progress, and will be updated over time.
– – Currently, many cars will use a default audio sequence and will share a generic set of sounds.
– – Cars with unique ignition and starter sounds are as follows:
– – – Audi Quattro GTO
– – – Audi R8 LMS GT3
– – – BMW M8 GTE
– – – BMW Z4 GT3
– – – Cadillac CTS-V Racecar
– – – Chevrolet Corvette C6.R GT1
– – – Chevrolet Corvette C7 Daytona Prototype
– – – Dallara DW12
– – – Dallara F3
– – – Dallara IR18
– – – Ferrari 488 GT3
– – – Ferrari 488 GTE
– – – Ford GT
– – – Ford Falcon FG V8
– – – Formula Renault 2.0
– – – Formula Renault 3.5
– – – Holden Commodore VF V8
– – – Indycar Dallara – 2011
– – – McLaren MP4-30
– – – Pro Mazda
– – – Skip Barber Formula 2000
– – – Williams-Toyota FW31

– All cars have had their engine load sounds modified to be more sensitive to subtle changes in throttle levels.

– All gear shift volumes for all cars have been adjusted.

Driver
– Additional detailing has been added to the driver’s gloves.

Animated Pit Crew
– The animated pit crew will now look directly at your car as it approaches and leaves.

– The animated Indycar Pit Crew has been training all season, and is now 10% faster!

– The reflectivity of skin-tones in light has been reduced slightly.

– The air wrench hose movements have been smoothed a bit, and should appear less jaggy.

Pace Car
– A new pace car model, Porsche 911 GT3 Cup Car (991), has been added to the iRacing service!

– The default Road pace car is now the Porsche 911 GT3 Cup Car (991).

Replay
– When playing through a Session change, the system will look forward for data to prepare the replay world for the new session.
– – This fixes an issue on Session transitions where the track in replays could appear to have a stripe-pattern effect. This was being caused by data from the previous Session being used to create the track state, only then to have it overwritten in chunks with the new data.

Cameras
– While using the camera tool, blimp velocity may now be a negative number, so it can rotate in both directions.

Admin Commands
– A new Admin Command, “!trackstate”, has been added.
– – This command allows an Admin to view and change the track state of the NEXT Session.
– – – This is intended especially for dirt racing, to allow Admins to make on-the-fly changes to the track (like simulating some re-prep before the feature for example).
– – – – You can type “!trackstate” with no arguments to see the track state for the next session. You can adjust it by putting a number as an argument, like “!trackstate 30” (“!trackstate 30%” is safe and will work too). If you go with say “!trackstate -1” or any negative number less than that, you’ll get carry over in the next session (0 means 0% usage).

Telemetry
– A new telemetry variable, “PitsOpen” has been added. This variable is true if you are currently able to receive service in your pit.

– A new telemetry variable, “PlayerCarInPitStall” has been added. This variable is true if you are stopped in your stall and parked cleanly so that you can receive service.

Peripherals
– The Fanatec API has been updated to the latest version.

EasyAntiCheat
– The iRacing software has been updated with the latest EasyAntiCheat libraries.

CARS:

Audi R18
– The car number font has been adjusted to better match the real world version.

– The blue lights on the FIA safety display will now flash when Cautions are out.

BMW M8 GTE
– NEW CAR!
– – The BMW M8 GTE has been added to the iRacing roster of vehicles!
– – The twin-turbo, V8 powered beast joins the already impressive lineup of GTE cars in iRacing. With over 500 bhp, the flagship racing car from BMW competes around the world in series including the FIA World Endurance Championship and the IMSA Weathertech SportsCar Championship. In iRacing, you will see the M8 in the multiclass IMSA Series as well as the iRacing Le Mans and iRacing Le Mans Endurance series. A front engine car, the BMW has already earned a reputation for being tough to pass due to its performance and size. iRacers will have the opportunity to race the M8 wheel to wheel against the Porsche RSR, Ford GT, and Ferrari 488 and find out for themselves which of the GTE cars will reign supreme.

BMW Z4 GT3
– Starter and compressor sound levels have been adjusted.

Cadillac CTS-V Racecar
– Fixed an issue where the wing supports would disappear whenever the car was damaged.

– Fixed an issue where the digital display digits were sometimes not at the correct brightness.

Chevrolet Corvette C6.R GT1
– Fixed an issue where some display digits were not illuminating correctly.

– Season setups have been updated.

Chevrolet Monte Carlo SS
– Season setups have been updated.

Dallara F3
– Currently, there is a known issue where the tire warmers are not working for this vehicle during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.
– – Please note that the car was only intended to have tire warmers during Race Sessions, so it does not have tire warmers at all.

Dallara IR18
– Tire grip has been reduced slightly at road tracks.

– New 2019 rear speedway wicker options added. Full length front speedway wicker has been removed due to season rules.

– Minimum fuel capacity is now 0.25 KG.

– Vehicle branding has been adjusted for the 2019 season.

– Fixed an issue where the inside of the hubs were not rendering when the tires were removed.

– Season setups have been updated.

Dirt Late Model
– (ALL) – Front packer garage increment adjustment has been changed from 1/4″ to 1/16″.

– (ALL) – World of Outlaws branding has been updated.

– (ALL) – Minimum damping is now enforced while the car is in the garage.
– – Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

– (ALL) – Season setups have been updated.

Dirt Midget
– Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

– Season setups have been updated.

Dirt Sprint Car
– (ALL) – Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

– (ALL) – Season setups have been updated.

Dirt Sprint Car – Non-Winged
– (ALL) – Cockpit adjustable dampers have been re-enabled per latest USAC rules.

– (ALL) – Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

– (ALL) – Season setups have been updated.

Dirt Street Stock
– Season setups have been updated.

Dirt U.M.P. Modified
– Minimum damping is now enforced while the car is in the garage.
– – Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

– Season setups have been updated.

Ferrari 488 GT3
– Season setups have been updated.

Ferrari 488 GTE
– The car number font has been adjusted to better match the real world version.

– Baseline setup has been adjusted.

Ford Fiesta RS WRC
– Season setups have been updated.

Ford GT – 2017
– The car number font has been adjusted to better match the real world version.

– Baseline setup has been adjusted.

Ford GT GT3
– Season setups have been updated.

Formula Renault 3.5
– Legal pushrods length have been increased.

– Non-adjustable bumpstops have been altered to better assist with suspension over-travel concerns.

Legends Ford ’34 Coupe
– (ALL) – The rear wheel mass position has been adjusted slightly.

Lotus 49
– Fixed an issue with the mirrors rendering incorrectly.

NASCAR Camping World Chevrolet Silverado
– Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

– Season setups have been updated.

NASCAR Camping World Toyota Tundra
– Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

– Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala
– Diff ranges have been opened to allow for any ratio at any track.

– Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

– Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 – 2018
– Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

– 2019 spec aero packages have been applied.

– Contingency decals and branding have been updated for the 2019 NASCAR season.

– Aero grills have been implemented for this vehicle.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS
– Contingency decals and branding have been updated for the 2019 NASCAR season.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Small changes to drafting to improve suckup at Super Speedway tracks.

– Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion
– Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

– 2019 spec aero packages have been applied.

– Contingency decals and branding have been updated for the 2019 NASCAR season.

– Aero grills have been implemented for this vehicle.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry
– Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

– 2019 spec aero packages have been applied.

– Contingency decals and branding have been updated for the 2019 NASCAR season.

– Aero grills have been implemented for this vehicle.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Season setups have been updated.

NASCAR Nationwide Chevrolet Impala – 2011
– Diff ranges have been opened to allow for any ratio at any track.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR Sprint Cup Chevrolet Impala COT – 2013
– Diff ranges have been opened to allow for any ratio at any track.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR Truck Series Chevrolet Silverado – 2013
– Diff ranges have been opened to allow for any ratio at any track.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR XFINITY Chevrolet Camaro
– Contingency decals and branding have been updated for the 2019 NASCAR season.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

– Season setups have been updated.

NASCAR XFINITY Ford Mustang
– Contingency decals and branding have been updated for the 2019 NASCAR season.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

– Season setups have been updated.

NASCAR XFINITY Toyota Camry
– Contingency decals and branding have been updated for the 2019 NASCAR season.

– Minimum and maximum tire pressure limits have been adjusted.

– Brake and gearbox settings have been simplified by track type.

– Steering offset variable has been reduced to +/- 15 degrees.

– Small changes to drafting to improve suckup at Super Speedway tracks.

– Season setups have been updated.

Porsche 911 GT3 Cup Car (991)
– Rear wing has been strengthened to reduce the likelihood of damage from small impacts.

Porsche 911 RSR
– 2019 Season 2 GTE BoP:
– – Slightly reduced aero drag for higher topspeed.
– – Aero downforce has been decreased slightly.
– – Fuel consumption has been increased slightly to compensate for reduced aero drag.

– Baseline setup has been adjusted.

– The car number font has been adjusted to better match the real world version.

Porsche 919 Hybrid
– The car number font has been adjusted to better match the real world version.

– The blue lights on the FIA safety display will now flash when Cautions are out.

Radical SR8
– Idle speeds have been increased.

– Season setups have been updated.

Ruf RT 12R
– (Track) – Season setups have been updated.

Silver Crown
– Season setups have been updated.

Skip Barber Formula 2000
– The long awaited V7 Tires are now implemented on this vehicle!
– – Please take them out for some vigorous testing, and let us know what you think. We are looking to gather feedback before fully implementing these on all vehicles.

– Allowable tire pressure range has been adjusted to 14 to 45 psi.

– New in-car, on-board, and chase engine sounds, as well as starter, ignition, gear shift, and engine limiter sounds have been added for this vehicle.

– Baseline setup has been updated.

Sprint Car
– Season setups have been updated.

Subaru WRX STI
– Fixed an issue with rendering artifacts on the side mirrors.

Super Late Model
– Various vehicle updates, including:
– – New aerodynamic information applied.
– – Brakes have been altered to better match car performance after aero updates.
– – Small Front-end geometry tuning.
– – 3″ ride heights are now legal in the garage.

– Season setups have been updated.

VW Beetle GRC
– Season setups have been updated.

Williams-Toyota FW31
– Fixed an issue where some display digits were not illuminating correctly.

TRACKS:

Autodromo Nazionale Monza
– (ALL) – The fixed cubemaps for this track has been adjusted for better visual reflections.

– (ALL) – Fixed an issue where some walls would colorfully flicker at night when headlights shone on them.

Charlotte Motor Speedway
– NEW TRACK CONFIGURATIONS!
– – A fully re-scanned and re-built version of Charlotte Motor Speedway was released in the 2019 Season 1 build, but it only included the Roval. With this release, we have have added numerous additional track configurations. These were built using the updated laser scan data. These new configs are as follows:
– – Oval – The full oval track used by NASCAR.
– – Roval Long – An alternate version of the Roval which uses an additional track area in the infield to create a longer version of the track. This track is 2.42 miles in length.
– – Legends Oval – The standard Legends oval using parts of the oval and pit road.
– – Legends RC Short – A 0.72 mile road configuration using a short area of the infield road course.
– – Legends RC Medium – A 1.25 mile road configuration using an expanded area of the infield road course.
– – Legends RC Long – A 1.5 mile road configuration using an even more expanded area of the infield road course and parts of the NASCAR oval and pit road.

– This current version of Charlotte Motor Speedway appears on the website as “Charlotte Motor Speedway”. The original Charlotte is still available for historical reasons and appears on the website as “Charlotte Motor Speedway – 2016”.

Circuit des 24 Heures du Mans
– The color of gravel trap tire marks has been adjusted.

Circuit of the Americas
– Fixed an issue where some walls were not visible on lower graphics settings.

Daytona International Speedway
– TRACK UPGRADE!
– – The Daytona Rising real-world track facility upgrades have been implemented at our digital version of this legendary speedway!
– – – The art team has also overhauled much of the environment to bring it up to the latest and greatest specs!

Twin Ring Motegi
– (Oval) – Animated pit crews have been enabled on this track configuration.

Nürburgring
– A preliminary version of night lighting has been added to all configurations of Nürburgring, including the GP Circuit, Nordschleife, and Combined circuits. We do not consider this project finished and still plan to place additional lighting, but consider this an early-access preview!

iRacing 2019 Season 2 Build BMW M8 GTE Release

iRacing BMW M8 GTE Preview 4 iRacing BMW M8 GTE Preview 3 iRacing BMW M8 GTE Preview 2

The post iRacing 2019 Season 2 Build Packs a Punch appeared first on Inside Sim Racing.

]]>
https://isrtv.com/iracing-2019-season-2-build-packs-a-punch/feed/ 0
Gran Turismo Sport – March Content Update Adds 5 Cars and the Autopolis Track https://isrtv.com/gran-turismo-sport-march-content-update-adds-5-cars-and-the-autopolis-track/ https://isrtv.com/gran-turismo-sport-march-content-update-adds-5-cars-and-the-autopolis-track/#respond Tue, 05 Mar 2019 15:34:31 +0000 http://www.isrtv.com/?p=31113 Another month has passed, which can only mean that another Gran Turismo Sport content update is due. And as per usual, Polyphony Digital has delivered, treating […]

The post Gran Turismo Sport – March Content Update Adds 5 Cars and the Autopolis Track appeared first on Inside Sim Racing.

]]>
Another month has passed, which can only mean that another Gran Turismo Sport content update is due. And as per usual, Polyphony Digital has delivered, treating GT Sport users to five new cars, a Japanese race track and more.

Five Icons and One of Japans less-known Tracks

Let’s start with the cars first. You have probably heard of all of them, as they all represent major names in motoring history. The list runs as follows:

  • TOYOTA GR Supra RZ ’19 (N300)
  • Pagani Huayra ’13 (N700)
  • Mercedes-Benz SLR McLaren ’09 (N600)
  • Mazda Eunos Roadster (NA Special Package) ’89 (N200)
  • McLaren F1 GTR – BMW (Kokusai Kaihatsu UK Racing) ’95 (Gr.3)

What you probably haven’t heard of, is Japan’s Autopolis, located by Kamitsue village in Ōita Prefecture.

Most likely, this is due to the fact that the venue has only been host to one (!) international race since its opening in 1990 – the final 1991 World Sportscar Championship race – won by none other than Michael Schumacher.

Efforts to host an F1 race remained fruitless. Today, the track is owned by Kawasaki and runs various car and bike races, which most notably include Super GT events too.

Polyphony has included two variants of the track with this month’s update – the international Racing Course layout and the Short Cut Course.

Gran Turismo Sport March Content Update 31 Gran Turismo Sport March Content Update 16 Gran Turismo Sport March Content Update 11 Gran Turismo Sport March Content Update 3

To highlight the new Toyota Supra, a corresponding GT League event was added too.

Gran Turismo Sport March Content Update 6

But that’s not all.

■ Beginner League
2 new rounds added to the ‘Mazda Roadsters Cup’.

■ Amateur League
2 new rounds added to the ‘Mazda Roadsters Cup +’.

■ Professional League
2 new rounds added to the ‘Premium Sports Lounge’.
2 new rounds added to the ‘All Japan GT Car Championships’.

■ Endurance League
1 new round added to the ‘Gr.3 Endurance Series’.

And finally, Autopolis has become a part of the Scapes section too.

Gran Turismo Sport March Content Update 10 Gran Turismo Sport March Content Update 23

 

The update is now live and can be downloaded for free on a PlayStation 4 near you.

Fancy a New Phone Wallpaper?

For the March update, Polyphony has conveniently provided two portrait images per car as well – ideal for being used as a new phone wallpaper.

Gran Turismo Sport March Content Update 36 Gran Turismo Sport March Content Update 32 Gran Turismo Sport March Content Update 28 Gran Turismo Sport March Content Update 22 Gran Turismo Sport March Content Update 34 Gran Turismo Sport March Content Update 2 Gran Turismo Sport March Content Update 15 Gran Turismo Sport March Content Update 26 Gran Turismo Sport March Content Update 21 Gran Turismo Sport March Content Update 12 Gran Turismo Sport March Content Update 37 Gran Turismo Sport March Content Update 19 Gran Turismo Sport March Content Update 1 Gran Turismo Sport March Content Update 30 Gran Turismo Sport March Content Update 17 Gran Turismo Sport March Content Update 9 Gran Turismo Sport March Content Update 18 Gran Turismo Sport March Content Update 7 Gran Turismo Sport March Content Update 13 Gran Turismo Sport March Content Update 20 Gran Turismo Sport March Content Update 14 Gran Turismo Sport March Content Update 24 Gran Turismo Sport March Content Update 25 Gran Turismo Sport March Content Update 29 Gran Turismo Sport March Content Update 5 Gran Turismo Sport March Content Update 4 Gran Turismo Sport March Content Update 27 Gran Turismo Sport March Content Update 33 Gran Turismo Sport March Content Update 35 Gran Turismo Sport March Content Update 8

The post Gran Turismo Sport – March Content Update Adds 5 Cars and the Autopolis Track appeared first on Inside Sim Racing.

]]>
https://isrtv.com/gran-turismo-sport-march-content-update-adds-5-cars-and-the-autopolis-track/feed/ 0